Summoned to the aid of Sherlock Holmes, your group of Scotland Yard’s finest arrive on the scene in double quick time.
Evidence is key! When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
Three days ago a well renowned supplies shop for all budding wizards closed for the day.
Your team have been wrongly incarcerated! Having been paid a large sum of money the warden refuses to let...
You've been infected with a virus. You have two options. Sit around and let it take you or redouble your efforts...